Works & Projects
Works and projects spanning real-time audiovisual systems, interactive performance, generative media, computational art, and software-based artistic practice.
- Fragment — 2025, real-time audiovisual work made with Max/MSP Jitter.
- 水结 — 2023, virtual exhibition and data visualization work.
- The Vintage Drawings — 2023, virtual exhibition of AI-generated artworks.
- The CONV — 2022, real-time audiovisual work made with Unreal Engine.
- REN — 2022, real-time 3D audiovisual work.
- XII — 2021, audiovisual iOS app based on twelve-tone technique and automatic music generation.
- The Flying Lines — 2017, audiovisual work.
- Light Object — interactive light and sound work using Max/MSP Jitter, Csound, OpenGL, and Art-Net.
- City - Beijing — 2011, interactive audiovisual work using sensors, Kinect, Max/MSP, and Jitter.
- Memory of Orchestra — interactive music work using iPhones, Max/MSP, and Csound.
- i Touch the Moon — 2010, interactive performance using iPod Touch and Max/MSP.
- eLive — 2010, electronic music and real-time interaction performance.
Experiments & Explorations
Three thematic categories grouping experiments and exploratory work across music generation, computational processes, and motion/interface systems.
- Music Generation — 2018–2021, generative music and machine-learning composition explored through audiovisual systems, virtual instruments and real-time visualisation.
- Computational Processes — code-based visual and audiovisual processes built through procedural rules, mappings, sensing and real-time transformation.
- Motion & Interfaces — a long-running line tracing performance gesture, bodily movement, sensing and mapping through custom software interfaces.
Instrumental Compositions
- While the Afternoon Moved — 2021, composition for string quartet.
- The Inner Landscape — 2018, composition for piano and cello.
- Gemini — 2017, composition for piano.
- Pisces — 2016, composition for orchestra.
- Untitled — 2003, instrumental and electroacoustic composition.
Archive
Earlier works and projects retained as part of the development of Liu Hao’s practice.
- Chance Structures — 2020–, real-time 3D works exploring constructed order and contingent events.
- Orange — 2019, real-time 3D work.
- RNN-Drawer — 2019, neural-network drawing experiment.
- Dancing in the Galaxy — 2017, VR audiovisual experiment · Unity 3D.
- Postcard of Paris — 2016, audiovisual composition.
- The Red Line — 2013, audiovisual work.