Works & Projects

Works and projects spanning real-time audiovisual systems, interactive performance, generative media, computational art, and software-based artistic practice.

  • Fragment — 2025, real-time audiovisual work made with Max/MSP Jitter.
  • 水结 — 2023, virtual exhibition and data visualization work.
  • The Vintage Drawings — 2023, virtual exhibition of AI-generated artworks.
  • The CONV — 2022, real-time audiovisual work made with Unreal Engine.
  • REN — 2022, real-time 3D audiovisual work.
  • XII — 2021, audiovisual iOS app based on twelve-tone technique and automatic music generation.
  • The Flying Lines — 2017, audiovisual work.
  • Light Object — interactive light and sound work using Max/MSP Jitter, Csound, OpenGL, and Art-Net.
  • City - Beijing — 2011, interactive audiovisual work using sensors, Kinect, Max/MSP, and Jitter.
  • Memory of Orchestra — interactive music work using iPhones, Max/MSP, and Csound.
  • i Touch the Moon — 2010, interactive performance using iPod Touch and Max/MSP.
  • eLive — 2010, electronic music and real-time interaction performance.

Experiments & Explorations

Three thematic categories grouping experiments and exploratory work across music generation, computational processes, and motion/interface systems.

  • Music Generation — 2018–2021, generative music and machine-learning composition explored through audiovisual systems, virtual instruments and real-time visualisation.
  • Computational Processes — code-based visual and audiovisual processes built through procedural rules, mappings, sensing and real-time transformation.
  • Motion & Interfaces — a long-running line tracing performance gesture, bodily movement, sensing and mapping through custom software interfaces.

Instrumental Compositions

Archive

Earlier works and projects retained as part of the development of Liu Hao’s practice.