Liu Hao / Works / Chance Structures
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Order · Contingency · Physical simulation · Real-time 3D · 2020–

Chance Structures

A series of real-time 3D works built around a simple tension: a system can be carefully constructed, while the event that emerges from it remains only partly predictable.

Project lineChance Structures
WorksCoincidence · Falling Forms
FocusOrder, contingency, collision and unpredictable outcomes
MediumReal-time 3D · physical simulation
01

Order and the Event

The system begins with order: geometry, spatial arrangement, physical rules and an initial set of conditions.

Once the system is set in motion, those conditions begin to interact in ways that cannot be fully prescribed in advance. Collisions, encounters, falling bodies and changes of direction produce outcomes that are contingent rather than fixed.

Chance Structures focuses on this boundary. Structure establishes the conditions; chance determines how the event unfolds.

02 · Coincidence

Coincidence

Coincidence explores encounter as an event inside a constructed real-time system. The work is organised, but the exact moment and character of contact remain open.

The title points to coincidence not as pure randomness, but as the appearance of an event whose particular outcome cannot be completely controlled from within the system that produces it.

CoincidenceReal-time 3D work · 2020.
03 · Falling Forms

Falling Forms

Falling Forms extends the same concern through physical simulation. Repeated forms enter a highly ordered spatial field, then develop through gravity, collision and accumulation.

The result has a strong visual structure, yet its final state is not designed frame by frame. The work allows a controlled system to generate an event that exceeds precise prediction.

Falling FormsReal-time 3D / physical simulation.
04

Not Randomness Alone

The emphasis is not on randomness for its own sake. Both works depend on deliberately constructed systems. Rules, geometry and spatial organisation remain visible and essential.

What matters is the point at which order becomes capable of producing something that was not fully authored in advance. The event is shaped by the system, but not reduced to a predetermined image.

Structure / Chance

Structure

Conditions

Geometry, repetition, spatial organisation, simulation rules and the initial state define the field in which the work can happen.

Chance

Event

Collision, encounter, deviation and accumulation determine how that field develops once the system begins to run.

Structure establishes the conditions, while chance determines how the event unfolds.

Project Archive

Title
Chance Structures
Period
2020–
Artist
Liu Hao / 刘昊
Current works
Coincidence · Falling Forms
Core concerns
Constructed order · contingency · encounter · collision · unpredictable outcomes
Medium
Real-time 3D · physical simulation
Status
Continuing project line