Rules, Mapping and Real-time Form
Across these experiments, computation is used less as a subject in itself than as a working process for organising images, sound relationships and behaviour.
Some systems are purely visual; others connect image and sound through mapping. Some use established libraries or existing algorithms, while others depend more heavily on custom code. What connects them is not a single technique, but the use of computational processes as a practical material within the work.
This can include procedural graphics, parameter mapping, real-time transformation, rule-based movement and software structures that connect multiple media.