REN 刃
Accumulated energy becomes edge — heat, pressure and motion condense into a sharp spatial presence.
2022 · Immersive real-time audiovisual work · Max/MSP Jitter → Unreal Engine
REN develops an immersive field of dark space, heated surfaces and blade-like fragments. The work follows a state in which pressure and movement seem to acquire material form.
REN / 刃
The Chinese character 刃 refers to the cutting edge of a blade. In the work, the image of an edge becomes a way of thinking about energy reaching a material threshold.
Density, heat and pressure gather into forms that feel metallic, fragmented and sharply defined. Their presence suggests something compressed over time and released as a hard spatial condition.
Immersive Space
REN is experienced through proximity, scale and spatial depth. Blade-like forms appear suspended inside a dark environment, carrying a sense of heat and concentrated force.
The space remains tense and unstable. Light, surface and movement make the environment feel both atmospheric and materially sharp.
From Jitter to Unreal Engine
REN grew from an earlier real-time scene developed in Max/MSP Jitter. That version established the work's basic spatial language, motion and visual tension.
The project was later rebuilt in Unreal Engine. The shift expanded the idea into a deeper real-time 3D environment, giving the forms greater spatial presence and allowing the work to move toward a more immersive scale.
System
The work developed across two real-time environments, carrying an earlier Max/MSP Jitter scene into an Unreal Engine-based spatial realization.
- Early environmentMax/MSP · Jitter
- Later environmentUnreal Engine · real-time 3D
- FormImmersive real-time audiovisual work
- Spatial languageBlade-like fragments · heated surfaces · darkness · depth
- Year2022
Work Archive
- Title
- REN / 刃
- Year
- 2022
- Artist
- Liu Hao / 刘昊
- Form
- Immersive real-time audiovisual work
- Early system
- Max/MSP · Jitter
- Later system
- Unreal Engine · real-time 3D environment
- Core concern
- Accumulated energy, edge, heat, pressure and spatial materiality
- Early documentation
- Max/MSP Jitter version ↗